Low clouds over desert

Thought I'd try a desert landscape but done slightly differently. Instead of a height map or displacement or terrain generation, I used Maya's BOSS spectral wave simulation to generate a seascape and then shaded it to look like a desert. So you're actually seeing waves here, not sand dunes! I guess in some ways the physics are probably (very) slightly similar.
The other thing I wanted to play with was volumetric clouds. The setup is actually really straightforward: 3D Maya cloud texture -> Arnold standard volume. By scaling the 3D texture placement gizmo you can quickly set the size of the clouds. But to get it rendering like actual clouds you have to increase the volume ray depth to something like 6 or above. And that massively increases render times.

Desert

Desert

The landscape is actually  a seascape! I used Maya's BOSS spectral ocean waves to generate it.

The landscape is actually a seascape! I used Maya's BOSS spectral ocean waves to generate it.

Clouds are applied to a flattened sphere. Important to set the volume step size to a value greater than one or you won't see any clouds

Clouds are applied to a flattened sphere. Important to set the volume step size to a value greater than one or you won't see any clouds

Shader a simple Arnold standard volume with a Maya 3D cloud texture feeding into the transparency. To the clouds rendering nice though you have to increase the default ray depth for volumes in the render settings. Doing this will let the light scatter.

Shader a simple Arnold standard volume with a Maya 3D cloud texture feeding into the transparency. To the clouds rendering nice though you have to increase the default ray depth for volumes in the render settings. Doing this will let the light scatter.